

I also textured the previous control panel. It took some time shifting through all the textures to get the right look but i think the result is pretty decent. I had to re do some of the objects in the scene as i didn't manage to fix the problem that i had before so i thought it would be quicker to just do them again. I also edited a few textures to fit better. Seeing as the control panel will be relatively small I thought that it would be pointless to map the objects on all sides, so i planer mapped everything to the front, this reduced the time drastically and will still produce a overall effective outcome. I also used the vector dials I created three weeks ago to fill in the dials texture which came quite in handy. Lastly I Created some spot lights to give the buttons a glow, I am not sure that it could be done using custom textures that would create a glow but I did it the only way I know how. Will debate tomorrow with the rest of the team and see what is best.




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